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            <article class="content wrap" id="_content" data-uid="SpiceSharp.Simulations.NoisePoint">
  
  
  <h1 id="SpiceSharp_Simulations_NoisePoint" data-uid="SpiceSharp.Simulations.NoisePoint" class="text-break">Struct NoisePoint
  </h1>
  <div class="markdown level0 summary"><p>A system description at a data point in a <a class="xref" href="SpiceSharp.Simulations.Noise.html">Noise</a> simulation.</p>
</div>
  <div class="markdown level0 conceptual"></div>
  <div classs="implements">
    <h5>Implements</h5>
    <div><span class="xref">System.IEquatable</span>&lt;<a class="xref" href="SpiceSharp.Simulations.NoisePoint.html">NoisePoint</a>&gt;</div>
  </div>
  <div class="inheritedMembers">
    <h5>Inherited Members</h5>
    <div>
      <span class="xref">System.ValueType.ToString()</span>
    </div>
    <div>
      <span class="xref">System.Object.Equals(System.Object, System.Object)</span>
    </div>
    <div>
      <span class="xref">System.Object.ReferenceEquals(System.Object, System.Object)</span>
    </div>
    <div>
      <span class="xref">System.Object.GetType()</span>
    </div>
  </div>
  <h6><strong>Namespace</strong>: <a class="xref" href="SpiceSharp.Simulations.html">SpiceSharp.Simulations</a></h6>
  <h6><strong>Assembly</strong>: SpiceSharp.dll</h6>
  <h5 id="SpiceSharp_Simulations_NoisePoint_syntax">Syntax</h5>
  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public struct NoisePoint : IEquatable&lt;NoisePoint&gt;</code></pre>
  </div>
  <h3 id="constructors">Constructors
  </h3>
  <a id="SpiceSharp_Simulations_NoisePoint__ctor_" data-uid="SpiceSharp.Simulations.NoisePoint.#ctor*"></a>
  <h4 id="SpiceSharp_Simulations_NoisePoint__ctor_System_Double_System_Double_" data-uid="SpiceSharp.Simulations.NoisePoint.#ctor(System.Double,System.Double)">NoisePoint(Double, Double)</h4>
  <div class="markdown level1 summary"><p>Initializes a new instance of the <a class="xref" href="SpiceSharp.Simulations.NoisePoint.html">NoisePoint</a> struct.</p>
</div>
  <div class="markdown level1 conceptual"></div>
  <h5 class="decalaration">Declaration</h5>
  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public NoisePoint(double frequency, double inverseGainSquared)</code></pre>
  </div>
  <h5 class="parameters">Parameters</h5>
  <table class="table table-bordered table-striped table-condensed">
    <thead>
      <tr>
        <th>Type</th>
        <th>Name</th>
        <th>Description</th>
      </tr>
    </thead>
    <tbody>
      <tr>
        <td><span class="xref">System.Double</span></td>
        <td><span class="parametername">frequency</span></td>
        <td><p>The frequency.</p>
</td>
      </tr>
      <tr>
        <td><span class="xref">System.Double</span></td>
        <td><span class="parametername">inverseGainSquared</span></td>
        <td><p>The inverse gain squared from input to output.</p>
</td>
      </tr>
    </tbody>
  </table>
  <h3 id="properties">Properties
  </h3>
  <a id="SpiceSharp_Simulations_NoisePoint_Frequency_" data-uid="SpiceSharp.Simulations.NoisePoint.Frequency*"></a>
  <h4 id="SpiceSharp_Simulations_NoisePoint_Frequency" data-uid="SpiceSharp.Simulations.NoisePoint.Frequency">Frequency</h4>
  <div class="markdown level1 summary"><p>Gets the frequency.</p>
</div>
  <div class="markdown level1 conceptual"></div>
  <h5 class="decalaration">Declaration</h5>
  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public double Frequency { get; }</code></pre>
  </div>
  <h5 class="propertyValue">Property Value</h5>
  <table class="table table-bordered table-striped table-condensed">
    <thead>
      <tr>
        <th>Type</th>
        <th>Description</th>
      </tr>
    </thead>
    <tbody>
      <tr>
        <td><span class="xref">System.Double</span></td>
        <td><p>The frequency.</p>
</td>
      </tr>
    </tbody>
  </table>
  <a id="SpiceSharp_Simulations_NoisePoint_InverseGainSquared_" data-uid="SpiceSharp.Simulations.NoisePoint.InverseGainSquared*"></a>
  <h4 id="SpiceSharp_Simulations_NoisePoint_InverseGainSquared" data-uid="SpiceSharp.Simulations.NoisePoint.InverseGainSquared">InverseGainSquared</h4>
  <div class="markdown level1 summary"><p>Gets the inverse gain squared from input to output.</p>
</div>
  <div class="markdown level1 conceptual"></div>
  <h5 class="decalaration">Declaration</h5>
  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public double InverseGainSquared { get; }</code></pre>
  </div>
  <h5 class="propertyValue">Property Value</h5>
  <table class="table table-bordered table-striped table-condensed">
    <thead>
      <tr>
        <th>Type</th>
        <th>Description</th>
      </tr>
    </thead>
    <tbody>
      <tr>
        <td><span class="xref">System.Double</span></td>
        <td><p>The inverse gain squared.</p>
</td>
      </tr>
    </tbody>
  </table>
  <h5 id="SpiceSharp_Simulations_NoisePoint_InverseGainSquared_remarks">Remarks</h5>
  <div class="markdown level1 remarks"><p>You can use this scaling factor to scale an output noise density
to an input noise density.</p>
</div>
  <a id="SpiceSharp_Simulations_NoisePoint_LogFrequency_" data-uid="SpiceSharp.Simulations.NoisePoint.LogFrequency*"></a>
  <h4 id="SpiceSharp_Simulations_NoisePoint_LogFrequency" data-uid="SpiceSharp.Simulations.NoisePoint.LogFrequency">LogFrequency</h4>
  <div class="markdown level1 summary"><p>Gets the natural logarithm of the frequency.</p>
</div>
  <div class="markdown level1 conceptual"></div>
  <h5 class="decalaration">Declaration</h5>
  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public double LogFrequency { get; }</code></pre>
  </div>
  <h5 class="propertyValue">Property Value</h5>
  <table class="table table-bordered table-striped table-condensed">
    <thead>
      <tr>
        <th>Type</th>
        <th>Description</th>
      </tr>
    </thead>
    <tbody>
      <tr>
        <td><span class="xref">System.Double</span></td>
        <td><p>The natural logarithm of the frequency.</p>
</td>
      </tr>
    </tbody>
  </table>
  <a id="SpiceSharp_Simulations_NoisePoint_LogInverseGainSquared_" data-uid="SpiceSharp.Simulations.NoisePoint.LogInverseGainSquared*"></a>
  <h4 id="SpiceSharp_Simulations_NoisePoint_LogInverseGainSquared" data-uid="SpiceSharp.Simulations.NoisePoint.LogInverseGainSquared">LogInverseGainSquared</h4>
  <div class="markdown level1 summary"><p>Gets the natural logarithm of the inverse gain squared.</p>
</div>
  <div class="markdown level1 conceptual"></div>
  <h5 class="decalaration">Declaration</h5>
  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public double LogInverseGainSquared { get; }</code></pre>
  </div>
  <h5 class="propertyValue">Property Value</h5>
  <table class="table table-bordered table-striped table-condensed">
    <thead>
      <tr>
        <th>Type</th>
        <th>Description</th>
      </tr>
    </thead>
    <tbody>
      <tr>
        <td><span class="xref">System.Double</span></td>
        <td><p>The natural logarithm of the inverse gain squared.</p>
</td>
      </tr>
    </tbody>
  </table>
  <h3 id="methods">Methods
  </h3>
  <a id="SpiceSharp_Simulations_NoisePoint_Equals_" data-uid="SpiceSharp.Simulations.NoisePoint.Equals*"></a>
  <h4 id="SpiceSharp_Simulations_NoisePoint_Equals_SpiceSharp_Simulations_NoisePoint_" data-uid="SpiceSharp.Simulations.NoisePoint.Equals(SpiceSharp.Simulations.NoisePoint)">Equals(NoisePoint)</h4>
  <div class="markdown level1 summary"><p>Indicates whether the current object is equal to another object of the same type.</p>
</div>
  <div class="markdown level1 conceptual"></div>
  <h5 class="decalaration">Declaration</h5>
  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public bool Equals(NoisePoint other)</code></pre>
  </div>
  <h5 class="parameters">Parameters</h5>
  <table class="table table-bordered table-striped table-condensed">
    <thead>
      <tr>
        <th>Type</th>
        <th>Name</th>
        <th>Description</th>
      </tr>
    </thead>
    <tbody>
      <tr>
        <td><a class="xref" href="SpiceSharp.Simulations.NoisePoint.html">NoisePoint</a></td>
        <td><span class="parametername">other</span></td>
        <td><p>An object to compare with this object.</p>
</td>
      </tr>
    </tbody>
  </table>
  <h5 class="returns">Returns</h5>
  <table class="table table-bordered table-striped table-condensed">
    <thead>
      <tr>
        <th>Type</th>
        <th>Description</th>
      </tr>
    </thead>
    <tbody>
      <tr>
        <td><span class="xref">System.Boolean</span></td>
        <td><p>true if the current object is equal to the <code data-dev-comment-type="paramref" class="paramref">other</code> parameter; otherwise, false.</p>
</td>
      </tr>
    </tbody>
  </table>
  <a id="SpiceSharp_Simulations_NoisePoint_Equals_" data-uid="SpiceSharp.Simulations.NoisePoint.Equals*"></a>
  <h4 id="SpiceSharp_Simulations_NoisePoint_Equals_System_Object_" data-uid="SpiceSharp.Simulations.NoisePoint.Equals(System.Object)">Equals(Object)</h4>
  <div class="markdown level1 summary"><p>Determines whether the specified <span class="xref">System.Object</span>, is equal to this instance.</p>
</div>
  <div class="markdown level1 conceptual"></div>
  <h5 class="decalaration">Declaration</h5>
  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public override bool Equals(object obj)</code></pre>
  </div>
  <h5 class="parameters">Parameters</h5>
  <table class="table table-bordered table-striped table-condensed">
    <thead>
      <tr>
        <th>Type</th>
        <th>Name</th>
        <th>Description</th>
      </tr>
    </thead>
    <tbody>
      <tr>
        <td><span class="xref">System.Object</span></td>
        <td><span class="parametername">obj</span></td>
        <td><p>The <span class="xref">System.Object</span> to compare with this instance.</p>
</td>
      </tr>
    </tbody>
  </table>
  <h5 class="returns">Returns</h5>
  <table class="table table-bordered table-striped table-condensed">
    <thead>
      <tr>
        <th>Type</th>
        <th>Description</th>
      </tr>
    </thead>
    <tbody>
      <tr>
        <td><span class="xref">System.Boolean</span></td>
        <td><p><code>true</code> if the specified <span class="xref">System.Object</span> is equal to this instance; otherwise, <code>false</code>.</p>
</td>
      </tr>
    </tbody>
  </table>
  <h5 class="overrides">Overrides</h5>
  <div><span class="xref">System.ValueType.Equals(System.Object)</span></div>
  <a id="SpiceSharp_Simulations_NoisePoint_GetHashCode_" data-uid="SpiceSharp.Simulations.NoisePoint.GetHashCode*"></a>
  <h4 id="SpiceSharp_Simulations_NoisePoint_GetHashCode" data-uid="SpiceSharp.Simulations.NoisePoint.GetHashCode">GetHashCode()</h4>
  <div class="markdown level1 summary"><p>Returns a hash code for this instance.</p>
</div>
  <div class="markdown level1 conceptual"></div>
  <h5 class="decalaration">Declaration</h5>
  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public override int GetHashCode()</code></pre>
  </div>
  <h5 class="returns">Returns</h5>
  <table class="table table-bordered table-striped table-condensed">
    <thead>
      <tr>
        <th>Type</th>
        <th>Description</th>
      </tr>
    </thead>
    <tbody>
      <tr>
        <td><span class="xref">System.Int32</span></td>
        <td><p>A hash code for this instance, suitable for use in hashing algorithms and data structures like a hash table. </p>
</td>
      </tr>
    </tbody>
  </table>
  <h5 class="overrides">Overrides</h5>
  <div><span class="xref">System.ValueType.GetHashCode()</span></div>
  <h3 id="operators">Operators
  </h3>
  <a id="SpiceSharp_Simulations_NoisePoint_op_Equality_" data-uid="SpiceSharp.Simulations.NoisePoint.op_Equality*"></a>
  <h4 id="SpiceSharp_Simulations_NoisePoint_op_Equality_SpiceSharp_Simulations_NoisePoint_SpiceSharp_Simulations_NoisePoint_" data-uid="SpiceSharp.Simulations.NoisePoint.op_Equality(SpiceSharp.Simulations.NoisePoint,SpiceSharp.Simulations.NoisePoint)">Equality(NoisePoint, NoisePoint)</h4>
  <div class="markdown level1 summary"><p>Implements the operator ==.</p>
</div>
  <div class="markdown level1 conceptual"></div>
  <h5 class="decalaration">Declaration</h5>
  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static bool operator ==(NoisePoint left, NoisePoint right)</code></pre>
  </div>
  <h5 class="parameters">Parameters</h5>
  <table class="table table-bordered table-striped table-condensed">
    <thead>
      <tr>
        <th>Type</th>
        <th>Name</th>
        <th>Description</th>
      </tr>
    </thead>
    <tbody>
      <tr>
        <td><a class="xref" href="SpiceSharp.Simulations.NoisePoint.html">NoisePoint</a></td>
        <td><span class="parametername">left</span></td>
        <td><p>The left.</p>
</td>
      </tr>
      <tr>
        <td><a class="xref" href="SpiceSharp.Simulations.NoisePoint.html">NoisePoint</a></td>
        <td><span class="parametername">right</span></td>
        <td><p>The right.</p>
</td>
      </tr>
    </tbody>
  </table>
  <h5 class="returns">Returns</h5>
  <table class="table table-bordered table-striped table-condensed">
    <thead>
      <tr>
        <th>Type</th>
        <th>Description</th>
      </tr>
    </thead>
    <tbody>
      <tr>
        <td><span class="xref">System.Boolean</span></td>
        <td><p>The result of the operator.</p>
</td>
      </tr>
    </tbody>
  </table>
  <a id="SpiceSharp_Simulations_NoisePoint_op_Inequality_" data-uid="SpiceSharp.Simulations.NoisePoint.op_Inequality*"></a>
  <h4 id="SpiceSharp_Simulations_NoisePoint_op_Inequality_SpiceSharp_Simulations_NoisePoint_SpiceSharp_Simulations_NoisePoint_" data-uid="SpiceSharp.Simulations.NoisePoint.op_Inequality(SpiceSharp.Simulations.NoisePoint,SpiceSharp.Simulations.NoisePoint)">Inequality(NoisePoint, NoisePoint)</h4>
  <div class="markdown level1 summary"><p>Implements the operator !=.</p>
</div>
  <div class="markdown level1 conceptual"></div>
  <h5 class="decalaration">Declaration</h5>
  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static bool operator !=(NoisePoint left, NoisePoint right)</code></pre>
  </div>
  <h5 class="parameters">Parameters</h5>
  <table class="table table-bordered table-striped table-condensed">
    <thead>
      <tr>
        <th>Type</th>
        <th>Name</th>
        <th>Description</th>
      </tr>
    </thead>
    <tbody>
      <tr>
        <td><a class="xref" href="SpiceSharp.Simulations.NoisePoint.html">NoisePoint</a></td>
        <td><span class="parametername">left</span></td>
        <td><p>The left.</p>
</td>
      </tr>
      <tr>
        <td><a class="xref" href="SpiceSharp.Simulations.NoisePoint.html">NoisePoint</a></td>
        <td><span class="parametername">right</span></td>
        <td><p>The right.</p>
</td>
      </tr>
    </tbody>
  </table>
  <h5 class="returns">Returns</h5>
  <table class="table table-bordered table-striped table-condensed">
    <thead>
      <tr>
        <th>Type</th>
        <th>Description</th>
      </tr>
    </thead>
    <tbody>
      <tr>
        <td><span class="xref">System.Boolean</span></td>
        <td><p>The result of the operator.</p>
</td>
      </tr>
    </tbody>
  </table>
  <h3 id="implements">Implements</h3>
  <div>
      <span class="xref">System.IEquatable&lt;T&gt;</span>
  </div>
  <h3 id="extensionmethods">Extension Methods</h3>
  <div>
      <a class="xref" href="SpiceSharp.Utility.html#SpiceSharp_Utility_ThrowIfNull__1___0_System_String_">Utility.ThrowIfNull&lt;T&gt;(T, String)</a>
  </div>
  <h3 id="seealso">See Also</h3>
  <div class="seealso">
      <div><span class="xref">System.IEquatable</span>&lt;T&gt;</div>
  </div>
</article>
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